Digideal Corporation

DigiDeal Corporation specializes in hosted digital table games. The company offers platforms, such as Digital Card System for digital game play and digital cards displays; Digital Table System platform, a hosted electronic table game; Digital Table System-Automated that allows operators to switch between multiple game themes; Digital Table System-Live to Virtual that offers player tracking and live card options; DTS-X Table, an electronic table for players, dealers, and spectators; and a play-on-demand wagering terminal. It also provides a classic series of games. The company offers game installations services in North America, Asia, Africa, Latin America, and Europe. It serves casino and gaming, telecom, networking, semiconductor, and test equipment industries. The company was founded in 1998 and is based in Spokane Valley, Washington.

Address

5207 E 3rd Ave Third
Spokane Valley, WA 99212
United States
digideal.com

 

Ownership

Private

Industry

Multimedia and Graphics Software

 

Chapter Type Case Number Assets Liabilities Industry/Description
11 17-00449 $0.1 – $1 Million $1 – $10 Million Computer Software
Portfolio Valuation Range Asset Valuation Range Total Assets Valuation Range Liability Range Leverage Ratio Range
 $2.55 – $10.2 Million  $0.1 – $1 Million  $2.6 – $11.2 Million $2 – $12.5 Million  0.208 – 5.6

Patent Portfolio

86 Active Assets

  • 21 U.S. Patents
  • 17 U.S. Design Patents
  • 30 U.S. Patent Applications
  1. US8142271

Title: Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images

Abstract: Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays. The real playing cards provide the look, feel, and action of playing a card game while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets. By converting the identities of the cards in play into processor-usable information, the exemplary system can add entertaining graphics, automate tedious and costly aspects of double-checking card and chip movement and whereabouts, and provide confidence and security to those at the gaming table that the cards and chips are being digitally tracked for each participant to see and verify.

First Claim:

A system, comprising:

multiple video displays associated with an electronic table game, each video display for a participant playing at the electronic table game, the multiple video displays controllable to provide changeable display images assigned to the participants;

a processor to perform at least the following functions:

providing game rules which at least partially administer play of the electronic table game;
defining virtual display images for playing the electronic table game;
assigning the virtual display images to the participants according to the game rules;
presenting the virtual display images assigned to a participant on one of the video displays;
execute play of the electronic table game using both real playing cards and virtual playing cards, wherein each player has an option to play with real playing cards or virtual playing cards or both; and
a card reader configured to identify real playing cards used with the electronic table game and create card identity information for the processor.

  1. US8506376

Title: Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images

Abstract: Electronic gaming systems with real playing cards and multiple player displays for virtual playing cards and betting images, are described. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system enables play with real playing cards, virtual playing cards, or both. An example system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays, while also allowing and tracking real playing cards. The real playing cards provide the look, feel, and action of playing a card game with real cards, while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets.

First Claim:

A system, comprising:

multiple video displays associated with an electronic table game, each video display for a participant playing at the electronic table game, the multiple video displays controllable to provide changeable display images assigned to the participants;

a processor to perform at least the following functions:

providing game rules which at least partially administer play of the electronic table game;
defining virtual display images for playing the electronic table game;
assigning the virtual display images to the participants according to the game rules;
presenting the virtual display images assigned to a participant on one of the video displays;
executing each play and each dealt hand for each participant of the electronic table game using both real playing cards and corresponding virtual playing cards; and
a card reader configured to identify real playing cards used with the electronic table game and create card identity information for the processor.

3. US7803051

Title: Casino table with controlled display of hidden cards or symbols

Abstract: Systems and methods for playing live casino games. The systems have casino tables with changeable displays which portray virtual playing cards or symbols to live participants. The displays can be controlled to show hidden cards or symbols only to the player at that player position by depressing a manual button or touching a touch screen display. Viewing by others can be prevented by using the player’s hands or other means. Shuffling, cutting, dealing, betting and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards.

First Claim:

A casino table for play by multiple players who attend and participate in a casino game at a live game location about the casino table, comprising:

said casino table having plural playing positions to accommodate plural players;
a plurality of player displays at the playing positions, said player displays showing a plurality of changeable display images for said players; and
at least one control which allows a player to control electronic display of the changeable display images on the associated player display to see cards or symbols which are not available for viewing by others, wherein said at least one control is a touch screen display and wherein the touch screen display may be toggled by touch to alternately show and hide the card or symbol.

Portfolio Valuation

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