[vc_row][vc_column][vc_column_text]Mad Catz Interactive, Inc. (NYSEMKT: MCZ) was founded in 1989 and is headquartered in San Diego, CA. The company designs, manufactures, markets, and distributes a range of interactive entertainment products. Its products include headsets, keyboards, controllers, and other accessories for in-home gaming consoles, hand-held gaming consoles, computers, tablets, and other mobile devices. The company has operations in the US, Europe, China, and Japan. It serves the video game and consumer accessories retailers market. The company had FYE 03/31/2016 sales of $134 million and has 151 employees according to its current 10K government filing.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space][vc_tta_tabs][vc_tta_section title=”Company Info” tab_id=”1485966886423-b3803678-c7ec5ac5-4518fd03-b29a”][vc_column_text]

Address

10680 Treena St Ste 500
San Diego, CA 92131
United States
www.madcatz.com

 

Ownership

Private

Industry

Computer Peripherals and Accessories

 

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Patent-Backed Value Estimation ” tab_id=”1485966886486-c8105d58-76bb5ac5-4518fd03-b29a”][vc_column_text]Mad Catz Debt-Asset Leverage Estimate

Chapter Type Case Number Assets Liabilities Industry/Description
7 17 – 10679 $10 – 25 Million $10 – 50 Million Computer Peripherals and Accessories
Portfolio Valuation Range Asset Valuation Range Total Assets Valuation Range Liability Range Leverage Ratio Range
$1,000,000.00 – $2,000,000.00 $10,000,000.00 – $25,000,000.00 $6,000,000.00 – $27,000,000.00  $1,000,000.00 – $12,500,000.00 0.48 – 27

Patent Portfolio

32 Total Assets

  • 8 U.S. Patents
  • 5 U.S. Applications
  • 2 Chinese Patents

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Featured Assets” tab_id=”1485967825251-b275f45c-d8b55ac5-4518fd03-b29a”][vc_column_text]Mad Catz Portfolio Summary

1. US8523675 B2

Title: Video game controller


Abstract: A game controller comprising: a hand-held base unit comprising one or more base unit actuators, each configured to generate a respective actuation signal in response to user input; and a module comprising two or more module actuators, each configured to generate a respective actuation signal in response to user input. The module is mounted to the base unit and can be rotated horizontally between two or more orientations to adjust the configuration of the module actuators relative to the base unit actuator(s).

First Claim:

A video game controller, comprising:

a hand-held base unit, the hand-held base unit including:

a body defining an opening; and

at least two first electrical connectors cooperating with the opening; and

a removable module, the removable module including:

two or more module actuators each configured to each generate an electrical actuation signal in response to user input;

two or more second electrical connectors; and

a module body carrying each of the two or more module actuators and the two or more second electrical connectors, wherein the module body is sized and configured to be at least partially received within the opening of the hand-held base unit in at least two different orientations, and wherein in a first orientation each of the two or more second electrical connectors connects to a respective one of the at least two first electrical connectors, and in a second orientation each of the two or more second electrical connectors connects to a different one of the at least two first electrical connectors.

2. US7153212 B1

Title: Light attachment for portable electronic device

Abstract: A light attachment for electronic devices may include a base, a deployable arm, a light source and deployment mechanism. The base can be removably attached to an electronic device. The light attachment has a retracted, closed position, and a deployed, open position. While in either postilion, the light attachment is compact and can reside on the electronic device permanently or semi-permanently without interfering with the screen or other functions of the electronic device to which it is attached. The deployment mechanism is a retractable mechanism that has engaged and disengaged states. When the deployment mechanism is actuated while the collapsible light attachment is in its retracted position, the deployable arm is caused to be deployed and the light source is caused to be turned on. Once deployed, the movable arm is situated in a predetermined position optimal for illuminating a LCD screen or other features of the electronic device.

First Claim:

An apparatus for illuminating an electronic device, the apparatus comprising:

a base;

a light source;

a deployable arm coupling the light source to the base;

a deployment mechanism configured to transition the deployable arm automatically from a non-deployed position to a deployed position; and

a housing having an inside and an outside, the housing movably attached to the deployable arm and configured to protect the light source in the non-deployed position, wherein the deployable arm is configured to automatically move the light source from the inside of the housing in the non-deployed position to the outside of the housing in the deployed position.

3. US6203432

Title: System for adjusting the response characteristic of an electronic game input device
Representative Image

Abstract: An input device for a computer game has an adjustable response characteristic so that its end-of-range positions can be configured by the player. The response characteristic can be adjusted by selecting one of several sensitivity options, or by moving the device to a position that the player wishes to be a predetermined position. If the input device is a steering wheel, then the selected sensitivity adjusts the positions of the wheel where maximum left and right turn signals are generated. Adjusting the sensitivity lets the player choose whatever positions of the input device he or she finds comfortable for a particular game. The input device can also be configured to have a dead zone at and around its neutral position.

First Claim:

A positional input device for use by an operator to input data to a computer, the device comprising:

user interface hardware structured to allow manipulation throughout a plurality of input positions by the operator;

input-to-output conversion hardware structured to convert the input position of the user interface hardware into an output signal corresponding to an output position with respect to an output position axis having an extreme negative position, an extreme positive position and a nominal zero position;

deadband controller hardware structured to allow the operator to specify a deadband range of input positions that will be converted by the input-to-output conversion hardware as corresponding to the nominal zero position of the output position axis; and

end-of-range controller hardware structured to allow the operator to specify at least one end-of-range position of the user interface hardware that corresponds to at least one of the extreme negative position and the extreme positive position of the output position, with the deadband controller hardware and the end-of-range controller hardware being structured to allow specification of deadband range independently of the at least one end-of-range position.

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